Global mobile apps industry expected to reach $565 billion by 2030 –


DUBLIN–()–The “Global Mobile Application Market Size, Share and Trend Analysis Report by Store Type (Google Store, Apple Store, Others), by Application, by Region and Segment Forecast, 2022-2030” report has been added to from offer.

The global mobile application market size is expected to reach USD 565.40 billion by 2030, growing at a CAGR of 13.4% from 2022 to 2030.

Companies cited

  • Apple Inc.,

  • Google LLC

  • Microsoft Corporation

  • Amazon Inc.

  • Gameloft SE

  • Netflix Inc.

  • Ubisoft Entertainment

  • Practice

  • Cure fit

  • Xiaomi Corp.

The growing focus on a healthier lifestyle, as well as the demand for real-time access to health data to help users train, manage their health, eat and diet, and other fitness activities, are the major drivers of market growth. Additionally, factors such as falling internet costs, proliferation of smartphones, increasing disposable incomes and consequent increase in in-app purchases, especially for gaming apps, are all driving the growth.

Additionally, during the COVID-19 pandemic, downloads of on-demand live video viewing apps have increased globally. Although remote counseling services have grown in recent years, there has been an increase in on-demand live video consultations due to current shutdowns.

Additionally, the negative effect of the COVID-19 pandemic on people’s mental health and anxiety levels due to human movement restrictions and fear of getting infected during the on-site visit has thrown the foundations for the growth of online consulting services. The advantages of mobile apps, such as their simple user interface and remote health tracking, have increased downloads of health apps for health counseling sessions.

Music and entertainment apps, in addition to gaming and healthcare apps, offer substantial opportunities to increase business revenue. Growing demand for available live streaming apps is expected to be one of the major drivers for the growth of the music and entertainment apps market. Users can stream live videos to larger audiences using live streaming apps like YouTube, Netflix, and Instagram.

Moreover, these apps have gained popularity among social media influencers, who use them to engage audiences daily and boost the rankings of their accounts and channels. Additionally, the global lockdowns imposed as a result of the COVID-19 outbreak have fueled the development of OTT apps as users continue to engage in recreational activities.

As a result, during the pandemic, the typical average time spent on OTT apps has increased significantly. As a result, the demand for entertainment apps has skyrocketed. However, the reopening of economies by governments after the pandemic lockdown is expected to restore normal year-on-year development in the entertainment apps segment.

Mobile Application Market Report Highlights

  • Due to internet penetration, proliferation of smartphones, and growing use of machine learning and artificial intelligence technologies in mobile applications, the market is expected to grow significantly over the forecast period (apps).

  • The Apple Stores segment accounted for the largest share of revenue in 2021, owing to the relatively higher monetization rate of iOS apps for revenue generated from in-app purchases and premium apps.

  • The music and entertainment application segment is estimated to show significant growth during the forecast period from 2022 to 2030, owing to the surge in demand for live streaming applications such as YouTube, Netflix and Instagram.

  • North America is leading the global mobile app market with over 31.83% revenue share in 2021, driven by high smartphone penetration, increasing consumer spending on apps, and the presence of several players in the region, such as Apple Inc., Hewlett Packard Enterprise, Google LLC, Netflix Inc. and Microsoft Corporation.

Main topics covered:

Chapter 1. Methodology and scope

Chapter 2. Executive Summary

Chapter 3. Market Variable, Trends and Scope

3.1. Mobile Application Market Trends

3.1.1. Technology Trends

3.1.2. Buyer Trends

3.1.3. Supplier Trends

3.1.4. Regulatory trends

3.2. Mobile application market dynamics

3.2.1. Market Driver Analysis

3.2.2. Analysis of market opportunities

3.2.3. Analysis of market challenges

3.3. Mapping of penetration and growth prospects

3.4. Mobile Application Market – Value Chain Analysis

3.5. Mobile Apps Market Analysis – Porter’s

3.6. Mobile Application Market Industry Analysis – PEST

3.7. Data protection and privacy legislation by country

3.8. Analysis of major transactions and strategic alliances

Chapter 4. Mobile Application Market: Store Type Estimates and Trend Analysis

4.1. Mobile Application Market: Store Type Analysis

4.1.1. Google Store

4.1.2. Apple Store

4.1.3. Others

Chapter 5. Mobile Application Market: Application Estimates and Trend Analysis

5.1. Mobile Application Market: Application Analysis

5.1.1. Games

5.1.2. Music and Entertainment

5.1.3. health and fitness

5.1.4. Social networks

5.1.5. Retail and e-commerce

5.1.6. Others

Chapter 6. Mobile Application Market: Regional Estimates and Trend Analysis

Chapter 7. Competitive Analysis

7.1. Recent Developments and Impact Analysis, by Key Market Players

7.2. Company/Competition Categorization (Key Innovators, Market Leaders, Emerging Players)

7.3. Supplier Landscape

7.3.1. Analysis of key companies, 2021

7.4. Company analysis

7.4.1. Analysis of the company’s position in the market

7.4.2. Competitive Dashboard Analysis

Chapter 8. Competitive Landscape

For more information on this report, visit


Comments are closed.